Arnav — designer, artist, and writer. This is the plain-text version of the interactive room; everything in the world is also readable below.

About Arnav

Hi, I'm Arnav — a creative. I design, draw, and write, usually with a myth open in one tab and a match on in the other.

This room is my corner of the internet: everything in it is clickable, and everything clickable is something I love.

Making
Design, pixel art, fiction
Reading
Myth, magic, and cape comics
Playing
Soccer & basketball
Email
sabat.arnav@gmail.com

Computer — Projects

Things I've built or am building. The screen is always glowing with something.

  • Arns Room

    This interactive pixel-room site: Next.js, TypeScript, a data-driven world engine, and hand-placed furniture.

    Next.jsTypeScriptcreative coding

    GitHub ↗
  • Story Engine (WIP)

    A tool for outlining fiction — characters, myth references, and plot threads pinned to a corkboard.

    writing toolsWIP

  • Match Tracker

    A little dashboard for following soccer and basketball box scores with friends.

    sportsdata

Studio — Design & Art

The easel is where everything starts. A few pieces and design experiments — more on the gallery wall soon.

  • Night Room (this site)

    A cozy pixel world built as a portfolio. Original sprites, a starry night sky, and a lot of amber light.

    pixel artweb designworldbuilding

  • Constellation Studies

    A series of star-line figures drawn from Greek myth — the hunter, the winged horse, the lyre.

    illustrationmythology

  • Poster Experiments

    Comic-inspired layout and type studies. Bold panels, halftones, and heroes of my own invention.

    graphic designcomics

The Shelves — Writing & Fiction

I write fiction that lives somewhere between Olympus and a city bus stop — myth, magic schools, and heroes figuring it out.

  • The Lighthouse at the Edge of the Aegean

    drafting

    A keeper's apprentice discovers the lamp she tends is signaling somebody very old.

    “The light turned, and for one full rotation the sea forgot to move.”
  • Half the Sky in Bronze

    editing

    Short story — a sculptor is commissioned to finish a statue the gods abandoned.

  • Court of Second Stringers

    idea

    A bench player on a struggling team realizes the season is being replayed, again and again.

On the shelf

  • Greek myths, retold and raw — the shelf's spine and soul
  • Demigod adventures — the reason I write YA-flavored quests
  • Wizarding classics — for the castles and the corridors
  • Cape comics — both houses — story structure in four colors

Longbox — Comics & Influences

A longbox of influences. I read across both big houses — what I steal is structure: splash pages, cliffhangers, secret identities.

  • Panel Rhythm

    What I've learned from comics about pacing a page — and how it maps to designing screens.

    craftdesign

  • Heroes of My Own

    Original character sketches and one-page origin stories. No borrowed capes — new ones.

    original characterswriting

  • Mythology is the First Shared Universe

    An essay-in-progress on why the Greek pantheon reads like a superhero team book.

    essaymythology

Courtside — Sport & Play

Soccer and basketball are how I stay moving. Soccer for the geometry, basketball for the tempo.

Kick the ball on the floor — it still counts as practice.

Position
Wherever the coach is desperate
Go-to move
The optimistic through-ball
Free throws
Improving. Allegedly.

Letter Desk — Say Hi

There's always paper on this desk. Send a letter about work, writing, art, or your ranking of the Twelve Olympians.

✉ sabat.arnav@gmail.com

GitHub ↗LinkedIn ↗